Monday, February 8, 2016

Staff of Vision

Staff of Vision : This staff has the following powers:
• see invisibility (1 charges)
• dark vision (1 charge)
• true seeing (2 charges)
• remove blindness (2 charges)
The staff has an unusual side effect (that using it is mentally tiring, and each use requires a DC 12 Will save or suffer 1 point of Intelligence damage.
Caster Level: 12th; Prerequisites: Craft Staff, dark vision, see invisibility, remove blindness, true seeing;  Market Price: 24,000 gp; weight: 5 lb.

Staff of Night

Staff of Night: The staff of black wood carved with runes of darkness, stars, and night, With one resembling a gargoyle. The staff has the following powers:
• darkvision 1 charage
• low-light vision (duration as if casting the darkvision spell) continuous
• dispel magic (only works against light creating spells) 1 charge
• darkness
• summon monster VI (summons one gargoyle, usable only once every tenday, 2 charges)
Caster Level: 11 th; Prerequisites: Craft Staff, darkness, darkvisoin, dispel magic, summon monster VI; Market Price: 50,000 gp; Weight: 5 lb.

Mirror Mask

Mirror Mask: This mask is circular, with dark lines radiating outward from the point between the eyes. The wearer gains a +5 bonus to all saves against gaze attacks and spells that work through sight. Furthermore, any creature that views the wearer's face while the mask is worn sees their own face rather than the wearer's.
Casler Level: 5th; Prerequisites: Craft Wondrous Item. change self, resistance; Market Price: 8,759 gp; Weight: I lb.

Orbakh's Mantle and Ivory Scepter

Orbakh's Bone Mantle: This strange garment is a series of engraved disks and spheres of bone tied together with wire, worn over clothing. It does not interfere with arcane spellcasting and gives a constant +4 armor bonus.
Once per day the wearer may activate a protection from good effect on himself. Any good creature wearing the bone mantle gains a negative level. Although this level never results in actual level loss, it remains as long as the item is worn and cannot be overcome in any way (including restoration spells).
Caster Level: 8th; Prerequisites: Craft Wondrous Item, mage annar, protection from good; Market Price: 27,000 gp; Weight: 5 lb.

Orbakh's lvory Scepter: This short staff is topped with a small skull carved of elephant ivory. It allows the use of the following spells:
• detect undead (1 charge)
• disrupt undead (maximized damage, 1 charge)
• shatter (heightened to 6th level, DC 19) (2 charges)
halt undead (2 charges)
• vampiric touch (maximized damage, 2 charges)
Any good creature holding the scepter gains a negative level. Although this level never results in actual level loss, it remains as long as the staff is in hand and cannot be overcome in any way (including restoration spells). When discovered in the Crypt of Orbakh, the scepter has 41 charges remaining.
Caster Level: 12th; Prerequisites: Craft Staff, Heighten Spell , Maximize Spell , detect undead, disrupt undead, halt undead, sharter, vampiric touch; Market Price: 50,000 gp (41,000 with 41 charges); Weight: 4 lb.

Crafter's Items of Magic

Hammer of the Weaponsmith: This tool gives the user a +10 bonus to Craft (weaponsmithing) checks when forging bladed weapons.
Caster Level: 6th; Prerequisites: Craft Wondrous Item, spellcaster level 6+; Market Price, 2,304 gp; Weight: 8 lb.

Knife of the Bowyer: This tools gives the user a + 10 bonus to Craft (bowmaking) checks.
Caster Level: 6th; Prerequisites: Craft Wondrous Item, spellcaster level 6+ ; Market Price, 4,302 gp; Weight , I lb.

Tongs of the Armorer: This tool gives the user a + 10 bonus to Craft (armorsmithing) checks when creating metal armor.
Caster Level: 6th; Prerequisites; Craft Wondrous Item, spellcaster level 6+; Market Price: 4,302 gp; Weight: 5 lb.

Thursday, February 4, 2016

Jump Dagger

Price: 16,052
Weight: 1 lb.
Slot: none
CL: 5th
Aura: faint transmutation

When grasped, this +1 dagger acts as a ring of feather falling, and also allows the one holding it to make one jump (useable every other round). If the dagger touched to an object weighing 5 pounds or less, the wielder can use the weapon's jump power to gently propel the item up to 30 feet in any direction. If this power is used against an object held by a creature, consider the attack a sunder action, and if successful have the targeted owner make a Will save (DC 11) to avoid the effect; if the save is failed the creature may make a Strength check (DC 15) to grab or hold onto the item, preventing its loss.

Construction Requirements Craft Wondrous Item, jump, mage hand; Cost: 8,026 gp

Dragonskull Talisman

Price: 12,000
Weight: 1 lb
Slot: neck
CL: 3rd
Aura: faint abjuration

This metal amulet is shaped like a dragon's skull. If the wearer speaks the command word, she and up to two other creatures touching the talisman are protected by an hide from undead spell for the next 30 minutes (the protection only lasts as long as the creatures are in contact with the amulet) .

Construction Requirements: Craft Wondrous Item, hide from undead; cost: 6,000 gp.

Fanged Mask

Price: 4.302
Weight: 1 lb.
Slot: head
CL: 3rd
Aura: faint evocation

This half-mask is like a one worn to a masquarade party, but the bottom edge has numberous sharp-looking catlike teeth. The wearer may use the mask to bite in combat for 1d4 points of
damage (assuming the wearer's bite attack doesn't already do normal damage) and the mask is + 1 weapon. A bitten creature must make a Fortitude save (DC 13) or he stunned for 1 round.
Construction Requirements: Craft Wondrous Item, spiritual weapon; Marke, Price: 4,302 gp; Weight: I lb.