Tuesday, July 28, 2020

Pesh Cactus Flower

Refined Pesh
Type ingested or inhaled;
Addiction minor,
Fortitude DC 10
The milk of this vibrantly flowering green cactus, when mixed with resins and other ingredients, congeals into sticky, black chunks with an exceedingly sour taste. Though pesh comes in several different varieties, refined pesh is both the most potent and expensive type. Taking refined pesh gives a person 15 temporary hit points for 1 hour,
Initial Effects 1 hour; +1 alchemical bonus to Strength and Constitution plus 15 temporary hit points; a +2 morale bonus on saves versus fear effects for 1 day but a -2 penalty on saves against illusions and mind-affecting effects including dream magic.
Effect after 1 hour; 1 hour of fatigue
Damage 1 Dex damage and 1 Wis damage


Golden Pesh
Type ingested or inhaled;
Addiction moderate,
Fortitude DC 18
Effects 1 hour; + 1d2 alchemical bonus to Strength and Constitution, -2 penalty on saves against illusions and mind-affecting effects, +2 alchemical bonus on saving throws against the effects of drugs that are not a type of pesh (this bonus also applies to saves to recover from addiction to non-pesh drugs). If the user takes a dose of golden pesh while under the effects of another drug that causes a penalty on saves or skill checks, such penalties are decreased by 1 (to a minimum penalty of -1).
Effect after 1 hour; 1d2 hours of fatigue
Damage 1d2 Con damage and 1d2 Wis damage


Black Pesh
Type ingested or inhaled;
Addiction major,
Fortitude DC 22
Effects 1 hour; +1d4 alchemical bonus to Strength and Constitution, -2 penalty on saves against illusions and mind-affecting effects. Anytime the user could attempt a Strength check as a standard action or quicker, she can elect to attempt the check as a full-round action, adding a +2 alchemical bonus to the check. Doing so deals 1d6 points of nonlethal damage to the user as she strains herself. If the user takes lethal damage from any source while under the effects of black pesh, she must succeed at a DC 16 Will save or become confused for 1d4 rounds.
Effect after 1 hour; 1d3 hours of fatigue
Damage 1d4 Con damage

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