Friday, February 27, 2015

Mithral Bells

Price: 3,700 gp
Weight: 1 lb.
Slot: None
CL: 3rd  
Aura: faint evocation   

This item is a series of eleven small mithral bells on a braclet-sized chain of mithral. The wearer can detach a bell and throw it up to 40 feet. When it reaches the end of its trajectory, it explodes in a sound burst spell. As long as there are at least three bells on the chain, it provides a +2 circumstance bonus on all Perform skill checks.
Prerequisites: Craft Wondrous Item, sound burst, creator must be a bard, Cost to Create: 1,850 gp


Source: Magic of Faerun

Crafter's Hammer

Price: 1,600 gp
Weight: 5 lbs
Slot: None
CL: 3rd
Aura: faint conjuration

This odd-looking hammer is neither mallet, ball-peen, nor claw-hammer, and is made from a strange silvery metal. When used in the creation or repair of any structure or item (including magic items), a crafter's hammer grants a +4 competence bonus to any relevant Craft checks. A crafter's hammer may only be used in situations that would otherwise require a normal hammer.

Prerequisites: Craft Wondrous Item, fox's cunning, mending; Cost to Create: 800 gp

Knife of Sacramental Flesh

Price: 2,902 gp
Weight: 1 lb.
Slot: none
CL: 6th
Aura: moderate necromancy

This +1 dagger, when used to make a coup de grace, adds a +10 damage bonus.
Prerequisites: Craft Magic Arms and Armor, death knell. Cost to Create: 1,451 gp.


Source: Requiem for a god. Sword and Sorcery by Monte Cook 

Brute Gauntlets

Price: 1000 gp.

Weight: —
Slot: Hands
CL: 3rd
Aura: faint transmutation

This pair of heavy black leather gauntlets is set with metal studs. Brute gauntlets allow you to temporarily increase your physical might. These gauntlets have 3 charges, which are renewed each day at dawn. Spending 1 or more charges, as a swift action, grants you a morale bonus on Strength checks, Strength-based skill checks, and melee weapon damage for 1 round.
1 charge: +2 morale bonus.
2 charges: +3 morale bonus.
3 charges: +4 morale bonus.
Prerequisites: Craft Wondrous Item, bull's strength. Cost to Create: 500 gp.
                                      

Source: Magic Item Compendium 

Brooch of Stability

Price: 1,000 gp.

Weight: —
Slot: throat
CL: 3rd
Aura: faint conjuration

This runed silver brooch shows signs of considerable use. This brooch is useful in dangerous battles. When your hit points are reduced to - 1 or lower, you automatically become stable (assuming the damage wasn't enough to kill you). A brooch of stability functions once per day.
Prerequisites: Craft Wondrous Item, cure light wounds. Cost to Create: 500 gp.


Source: Magic Item Compendium 

Ring of Brief Blessing

Price: 1,000 gp

Weight: —
Slot: ring
CL: 3rd
Aura: faint transmutation

The clear crystal set into this silver ring glows faintly with a holy light. A ring of brief blessing, which functions only if you are good-aligned, allows your attacks to pierce the defenses of evil foes. When you activate this ring (swift action), choose a single melee weapon you hold (or your unarmed strike). Until the end of your turn, that weapon is considered both magic and good-aligned for the purpose of overcoming the damage reduction of an evil creature, as well as for the purpose of affecting incorporeal evil creatures. A ring of brief blessing functions once per day. Once it is activated, its glow fades. However, while wearing the ring you can expend a turn undead attempt as a standard (command) action to recharge it (which also restores its glow).
Prerequisites: Forge Ring, bless weapon. Cost to Create: 500 gp.


Source: Magic Item Compendium 

Saturday, February 21, 2015

Aquamarine of Spell Extending

Price: 7,200 gp

Weight: 1 lb.
Slot: None
CL: 17th
Aura: strong (no school) 

This blue stone is mounted in the center of a gold and silver hour glass. Once per day the owner can use the Extend Spell feat on any spell of 6th level or lower he casts. The spell being extended uses is normal spell slot. A bard or sorcerer still must pay the penalty of an extended casting them when using this item. The item must be held in hand while the spell is cast to get this effect.
Prerequisites: Craft Wondrous Item, Extend Spell, Cost to Create: 3,600 gp


Source: Magic of Faerun

Tan Ellipsoid (Ioun Stone)

Price: 2,240 gp

Weight: -
Slot: None
CL: 12th
Aura: strong divination 

Primarily of use to spellcasters who engage in mage duels (see the duel spell on page 161), this stone affords a +4 enhancement bonus to Spellcraft checks made to identify a spell being cast, identify a spell effect in place, or determine an aura’s school when using detect magic.
Prerequisites: Craft Wondrous Item, identify; Cost to Create: 1,120 gp


Source: Deep Magic 

Marble Sphere (Ioun Stone)

Price: 6,500 gp
Weight: -
Slot: None
CL: 12th
Aura: strong illusion 

Rather than protect the person using it, this stone protects all ioun stones orbiting the character, including the marble sphere ioun stone itself. All affected ioun stones have double the normal hp and hardness, increasing to 20 hp and hardness 10, and are immune to shatter.

In addition, the stones are affected as if by displacement, giving all attempts to strike or grasp them a 50% miss chance. An illusory glamour also switches the color of each stone to a different one, preventing knowledgeable opponents from identifying them.
Prerequisites: Craft Wondrous Item, minor illusion, displacement; Cost to Create: 3,250 gp

Source: Deep Magic 

Amber Amulet of Vermin

Price: varies

Weight: -
Slot: none
CL: varies
Aura: moderate transmutation

This amber nugget on a gold chain holds a normal-sized vermin within its yellow depths. When broken, it releases the vermin, which instantly grows to enormous size (as noted below) as of you had cast giant vermin upon it. Each amulet works only once.

Roll 1d8 to determine which type of amulet if found

1         Giant bee CL7; 500 gp.
2         Giant ant, queen CL10; 700 gp.
3         Giant praying mantis CL10; 700 gp.
4         Huge monstrous centipede CL 10; 700 gp.
5         Large monstrous scorpion CL10; 700 gp.
6         Large monstrous spider CL10; 700 gp.
7         Giant wasp CL13; 800 gp.
8         Giant stag beetle CL19; 1,200 gp.

Prerequisites: Craft Wondrous Item, giant vermin; Cost to Create: varies.  


Source: Magic of Faerun 

Cormanthyrian Elf blade

Price: 8,315 gp

Weight: 2 lbs.
Slot: none
CL: 10th
Aura: moderate transmutation

These +1 keen swords bear symbols of the old houses of Cormanthor, who were the first to discover keen magic. These swords can be longswords, rapiers, or scimitars. 
Prerequisites: Craft Arms and Armor, Keen edge; Cost to Create: 4,315 gp


Source: Magic of Faerun 

Saturday, February 14, 2015

Sylvan Cloak, Greater

Price 153,360 gp.
Weight: 1 lb.
Slot: shoulders
CL: 11th
Aura: moderate transmutation
 
Gifted to the staunchest of nature's defenders by members of fey and elven royalty, these heavy garments conceal far greater powers than their worn, simple appearances belie. Superficially appearing as sylvan cloaks, these magic items grant all of a sylvan cloak's abilities, as well as the ability for their wearers to tree stride, as the spell, once per hour. Additionally, a wearer can also animate a tree as per the liveoak spell once per day.
Prerequisites: Craft Wondrous Item, liveoak, tree stride; Cost to Create: 76,680 gp.
 
Source: Dragon Compendium

Sylvan Cloak

Price 11,500 gp.
Weight: 1 lb.
Slot: shoulders
CL: 5th
Aura: faint transmutation
 
Originally created by a dryad sorcerer, many sylvan races fighting to preserve their woodland homes favor these cloaks. Elves and their allies possess the majority of these magic garments.
 
A sylvan cloak is mottled green in color with oak leaf designs in brown and gold running along its length. Heavy fabrics, such as burlap and wool, make up the cloak and a number of magical enhancements ensure that it never catches on branches or underbrush and that it faintly smells like a forest after a heavy rainfall. A copper brooch in the shape of an acorn gathers the cloak at the neck.
 
Anyone who wears a sylvan cloak gains a +4 bonus on Escape Artist checks and a +4 bonus on Fortitude saves made to resist the effects of extremely hot or cold environments. Creatures tracking a character wearing a sylvan cloak by scent take a -10 penalty on their Wisdom or Survival checks while tracking him through heavily wooded areas. This effect of the cloak does not inhibit trackers in any non-forested environment.
Prerequisites: Craft Wondrous Item, pass without trace; Cost to Create: 5,750 gp.
 
Source: Dragon Compendium

Alchemist's Glass

Price 1,800 gp
Weight: 2 lbs.
Slot: none
CL: 3rd
Aura: faint divination

An alchemist's glass is a beaker usually constructed of green or blue glass with several small spouts near the bottom. Arcane writing frequently covers the sides of the glass and sometimes includes the command words required to use the glass to its full potential.

Whenever the glass is filled with fluids, powders, or leaves, it mixes them together evenly. This occurs even if the materials in question normally don't mix, such as oil and water (although in this case the fluids separate normally as soon as they leave the glass). Infusions and teas can be made in a single round if placed within the glass.

Additionally, each alchemist's glass has two command words associated with it. The first command word causes the glass to break down any liquid or potion it contains into its component parts. This effect immediately destroys a potion but also reveals what ingredients were used in the potion's creation. This command also removes the salt from seawater, separates poisons from any liquids they're mixed with, and is sometimes used to check the purity of fresh water.

The second command word causes separated materials to pour from the bottom of the glass, each from a different spout. This can be helpful when identifying unusual ingredients or when trying to purify a potable liquid.

If there are more components than spouts, as many components as possible will drain out. When the second command word is spoken again, another round of components pours from the spouts.
The second command word can be used repeatedly until all of the components have been separated.
Prerequisites: Brew Potion, Craft Wondrous Item, detect poison, purify food and drink. Cost to Create: 900 gp.

Source: Dragon Compendium

Amulet of Deception

Price 1,200 gp
Weight: -
Slot: neck
CL: 5th
Aura: faint illusion

Amulets of deception are used to confuse those who might scry upon their wearers. Each amulet of deception is a 1-inch-wide, 2-inch-tall gold locket on a thin chain of golden links. The amulet is often oval- or heart-shaped and opens up to reveal a tiny portrait, such as one might keep of a lover or spouse. However, the image that appears in the locket is also the one that appears in place of the wearer if she is ever scried upon or in the area of a scrying effect while wearing the amulet of deception. The amulet also grants the wearer a +2 insight bonus on Intelligence checks to notice a scrying sensor, but it does nothing to prevent the scrying from continuing other than cloak the wearer in the appearance depicted in the amulet. Many who work in the shadows use these devices to prevent their enemies from determining their true appearances.
Prerequisites: Craft Wondrous Item, disguise self. Cost to Create: 600 gp.
 
Source: Dragon Compendium

Deathglance Locket

Price 3,860 gp
Weight: -
Slot: neck
CL: 11th
Aura: moderate abjuration
 
This small locket is an anti-scrying device not in the sense that it prevents scrying upon the subject, but rather that it is used to punish those who would so intrude upon the subject's privacy. A deathglance locket is a 1-inch tiger eye gemstone on a slim golden chain. The deathglance locket grants its wearer a +2 insight bonus on Intelligence checks to notice scrying sensors. When the wearer notices a scrying sensor, she may call upon the power of the locket to strike back at the scrying creature. Once per day upon command, the deathglance locket traces the scrying sensor's magic back to the scrying creature's location and sends an immaterial copy of its tiger eye gem hurtling his way. From the scrying creature's point of view, it's as if the tiger eye gem suddenly flies from the locket and speeds in his direction. The scrying creature immediately suffers 10d6 points of damage (DC 20 Will save for half) and must make a Concentration check (DC 10 + the damage dealt by the deathglance locket) or the scrying effect ends.
Prerequisites: Craft Wondrous Item, detect scrying. Cost to Create: 1,930 gp.
 
Source: Dragon Compendium