CLASP OF ENERGY PROTECTION
Price (Item Level): 500 gp (3rd) (least), 1,500 gp (5th) (lesser), or 3,000
gp (7th) (greater)
Body Slot: — (shield crystal)
Caster Level: 5th
Aura: Faint; (DC 17) abjuration
Activation: —
Weight: —
Fire Protection
This fiery red crystal is slightly warm to the touch.
Cold Protection
This icy clear crystal is covered in a thin layer of frost.
Acid Protection
This hazy green crystal hisses faintly when exposed to the open air.
Electricity Protection
This brilliant blue-white crystal crackles with static discharge when
touched.
Sonic Protection
This deep purple crystal gives off a faint hum, and rings with a sonorous
chime when tapped.
A crystal of energy protection protects against a specific form of
energy: acid, cold, electricity, fire, or sonic.
Least: This augment crystal grants resistance 5 to the designated
energy type. Once the crystal has prevented a total of 25 points of energy
damage, it becomes inert until the following day.
Lesser: As above, except the crystal grants resistance 10, up to a
maximum of 50 points per day.
Greater: As above, except the crystal grants resistance 15, up to a
maximum of 75 points per day.
Prerequisites: Craft Magic Arms and Armor, resist energy. Cost to
Create: 250 gp, 20 XP, 1 day (least);
750 gp, 60 XP, 2 days (lesser); 1,500 gp, 120 XP, 3 days (greater).
CRYSTAL OF ADAMANT ARMOR
Price (Item Level): 300 gp (2nd) (least), 1,400 gp (5th) (lesser), or
3,400 gp (8th) (greater)
Body Slot: — (armor or shield crystal)
Caster Level: 9th
Aura: Moderate; (DC 19) transmutation
Activation: —
Weight: —
This clasp holds a small diamond orb with a sphere of steel at its
center.
A crystal of adamant armor strengthens your armor or shield against
damage.
Least: This augment crystal improves the hardness of a suit of armor or
shield by 2.
Lesser: This augment crystal improves the hardness of a suit of armor
or shield by 5.
Greater: This augment crystal improves the hardness of a suit of armor
or shield by 10.
Prerequisites: Craft Magic Arms and Armor, diamondsteel (SC 64). Cost
to Create: 150 gp, 12 XP, 1 day (least); 700 gp, 56 XP, 2 days (lesser); 1,700
gp, 136 XP, 4 days (greater).
CRYSTAL OF ADAPTATION
Price (Item Level): 500 gp (3rd) (least); 1,500 gp (5th) (lesser); or
3,000 gp (7th) (greater)
Body Slot: — (armor crystal)
Caster Level: 7th
Aura: Moderate; (DC 18) necromancy
Activation: —
Weight: —
This bright green, circular crystal is pleasantly warm to the touch.
A crystal of adaptation protects you from hostile environments, both
terrestrial and extraplanar.
Least: This augment crystal protects you from temperature extremes as
an endure elements spell.
Lesser: As the least crystal, and you are also protected from all
alignment traits of any plane (DMG 149).
CRYSTAL OF AQUATIC ACTION
Price (Item Level): 250 gp (2nd) (least), 1,000 gp (4th) (lesser), or
3,000 gp (7th) (greater)
Body Slot: — (armor crystal)
Caster Level: 5th
Aura: Faint; (DC 17) transmutation
Activation: —
Weight: —
This sea-green crystal always feels moist to the touch.
A crystal of aquatic action aids the wearer while underwater.
Least: Any armor bearing this augment crystal does not impose an armor
check penalty on your Swim checks.
Lesser: As the least crystal, and you also gain a Swim speed equal to
one-half your land speed (round down to the next 5-foot increment).
Greater: As the lesser crystal, and you also take no penalties on
attacks or movement while underwater (as if under the effect of freedom of
movement) and you can breathe water as easily as air.
Prerequisites: Craft Magic Arms and Armor, freedom of movement, water breathing.
Cost to Create: 125 gp, 10 XP, 1 day (least); 500 gp, 40 XP, 1 day
(lesser); 1,500 gp, 120 XP, 3 days (greater).
CRYSTAL OF ARROW DEFLECTION
Price (Item Level): 500 gp (3rd) (least), 2,500 gp (7th) (lesser), or
5,000 gp (9th) (greater)
Body Slot: — (shield crystal)
Caster Level: 5th
Aura: Faint; (DC 17) divination
Activation: —
Weight: —
This blue sapphire is cut into a large cabochon. It contains a small
flint arrowhead in its center.
A crystal of arrow deflection protects you from ranged weapon attacks.
Least: This augment crystal grants you a +2 bonus to AC against ranged
attacks.
Lesser: As the least crystal, except the bonus is +5.
Greater: As the least crystal, and you can deflect one ranged attack
per round as if you had the Deflect Arrows feat.
Prerequisites: Craft Magic Arms and Armor, shield.
Cost to Create: 250 gp, 20 XP, 1 day (least); 1,250 gp, 100 XP, 3 days
(lesser); 2,500 gp, 200 XP, 5 days (greater).
CRYSTAL OF BENT SIGHT
Price (Item Level): 500 gp (3rd)
Body Slot: — (shield crystal)
Caster Level: 5th
Aura: Faint; (DC 17) divination
Activation: —
Weight: —
This small crystal is affixed to a plate of polished silver.
A crystal of bent sight offers a great boon to any who face creatures
that have gaze attacks. When this augment crystal is attached to your shield,
you can avert your eyes from a creature that has a gaze attack without
suffering a miss chance on your attack rolls against that creature.
Prerequisites: Craft Magic Arms and Armor, clairaudience/clairvoyance.
Cost to Create: 250 gp, 20 XP, 1 day.
CRYSTAL OF GLANCING BLOWS
Price (Item Level): 500 gp (3rd) (least), 3,000 gp (7th) (lesser), or
5,000 gp (9th) (greater)
Body Slot: — (armor crystal)
Caster Level: 7th
Aura: Moderate; (DC 18) abjuration
Activation: —
Weight: —
All the hues of the rainbow—and many more—shimmer and dance across the
surface of this multifaceted crystal.
A crystal of glancing blows causes your armor to turn aside grasping
attacks.
Least: This augment crystal grants you a +2 competence bonus on grapple
checks to prevent a grapple from being initiated (but not any other kind of
grapple check, including those to initiate or escape a grapple).
Lesser: As the least crystal, but the bonus is +5.
Greater: As the least crystal, but the bonus is +10.
Prerequisites: Craft Magic Arms and Armor, freedom of movement.
Cost to Create: 250 gp, 20 XP, 1 day (least); 1,500 gp, 120 XP, 3 days
(lesser); 2,500 gp, 200 XP, 5 days (greater)
CRYSTAL OF LIFEKEEPING
Price (Item Level): 200 gp (2nd) (least), 1,000 gp (4th) (lesser), or
5,000 gp (9th) (greater)
Body Slot: — (armor crystal)
Caster Level: 7th
Aura: Moderate; (DC 18) necromancy
Activation: —; see text
Weight: —
This bright crystal gleams and sparkles in the light.
A crystal of lifekeeping wards you against necromantic and death
effects.
Least: This augment crystal grants you a +1 competence bonus on saving
throws against energy drain attacks, inflict spells, death spells, and death
effects.
Lesser: As the least crystal, except the bonus is +3.
Greater: As the least crystal, except the bonus is +5. In addition, if
you fail a save against any of these effects, you can choose to reroll the save
as an immediate (mental) action. This ability functions once per day.
Prerequisites: Craft Magic Arms and Armor, death ward.
Cost to Create: 100 gp, 8 XP, 1 day (least); 500 gp, 40 XP, 1 day
(lesser); 2,500 gp, 200 XP, 5 days (greater).
CRYSTAL OF MIND CLOAKING
Price (Item Level): 500 gp (3rd) (least), 4,000 gp (8th) (lesser), or
10,000 gp (12th) (greater)
Body Slot: — (armor crystal)
Caster Level: 5th
Aura: Faint; (DC 17) abjuration
Activation: —; see text
Weight: —
This crystal is black as a clouded night sky. A crystal of mind
cloaking protects you against mental infiltration.
Least: This augment crystal grants you a +1 competence bonus on saving throws against mind-affecting spells and abilities.
Lesser: As above, except the crystal grants a +3 competence bonus.
Greater: As above, except the crystal grants a +5 competence bonus. In
addition, if you fail a save against a mind-affecting spell or ability, you can
choose to reroll the save as an immediate (mental) action. This ability
functions once per day.
Prerequisites: Craft Magic Arms and Armor, resistance.
Cost to Create: 250 gp, 20 XP, 1 day (least); 2,000 gp, 160 XP, 4 days
(lesser); 5,000 gp, 400 XP, 10 days (greater).
CRYSTAL OF SCREENING
Price (Item Level): 400 gp (2nd) (least), 1,000 gp (4th) (lesser), or
3,000 gp (7th) (greater)
Body Slot: — (armor crystal)
Caster Level: 5th
Aura: Faint; (DC 17) abjuration
Activation: —
Weight: —
This smooth, deep blue crystal is warm to the touch.
A crystal of screening enhances a suit of armor with force, enabling it
to protect you against the attacks of incorporeal foes.
Least: This augment crystal imposes a - 2 penalty on touch attacks made
against you by incorporeal creatures.
Lesser: As the least crystal, except the penalty is – 5.
Greater: As the least crystal, except the penalty is - 10.
Prerequisites: Craft Magic Arms and Armor, mage armor.
Cost to Create: 200 gp, 16 XP, 1 day (least); 500 gp, 40 XP, 1 day
(lesser); 1,500 gp, 120 XP, 3 days (greater).
CRYSTAL OF STAMINA
Price (Item Level): 300 gp (2nd) (least), 900 gp (4th) (lesser), or
2,700 gp (7th) (greater)
Body Slot: — (armor crystal)
Caster Level: 7th
Aura: Moderate; (DC 18) conjuration
Activation: —; see text
Weight: —
This dull red crystal pulses in time with your heartbeat.
A crystal of stamina protects you from assaults against your physical
health.
Least: This augment crystal grants you a +1 competence bonus on saving
throws against disease and poison.
Lesser: As the least crystal, except the bonus is +3.
Greater: As the least crystal, except the bonus is +5. In addition, if
you fail a save against a poison or disease effect, you can choose to reroll
the save as an immediate (mental) action. This ability functions
once per day.
Prerequisites: Craft Magic Arms and Armor, neutralize poison, remove
disease.
Cost to Create: 150 gp, 12 XP, 1 day (least); 450 gp, 36 XP, 1 day
(lesser); 1,350 gp, 108 XP, 3 days (greater).
IRON WARD DIAMOND
Price (Item Level): 500 gp (3rd) (least), 2,000 gp (6th) (lesser), or
8,000 gp (11th) (greater)
Body Slot: — (armor crystal)
Caster Level: 7th
Aura: Moderate; (DC 18) evocation
Activation: —
Weight: —
This dun and ecru diamond is incredibly durable.
An iron ward diamond lends its toughness to armor, helping it absorb
blows in combat.
Least: The least version of this augment crystal grants you damage
reduction 1/—. This damage reduction stacks with similar damage reduction
granted by any other source. Once the clasp has prevented a total of 10 points
of damage, it becomes inert until the following day.
Lesser: As the least crystal, except that it grants damage reduction
3/— until it has prevented a total of 30 points of damage. A lesser iron ward
diamond functions only when attached to medium or
heavy armor.
Greater: As the least crystal, except that it grants damage reduction
5/— until it has prevented a total of 50 points of damage. A greater iron ward
diamond functions only when attached to heavy armor.
Prerequisites: Craft Magic Arms and Armor, stoneskin.
Cost to Create: 250 gp, 20 XP, 1 day (least); 1,000 gp, 80 XP, 2 days
(lesser); 4,000 gp, 320 XP, 8 days (greater).
RESTFUL CRYSTAL
Price (Item Level): 500 gp (3rd)
Body Slot: — (armor crystal)
Caster Level: 5th
Aura: Faint; (DC 17) enchantment
Activation: —
Weight: —
This silver clasp is decorated with sparkling crystals shaped like
stars.
A restful crystal is a great boon to any warrior who must stay always
at the ready. Sleeping in armor that has this augment crystal attached does not
make you fatigued.
Prerequisites: Craft Magic Arms and Armor, sleep.
Cost to Create: 250 gp, 20 XP, 1 day.
RUBICUND FRENZY
Price (Item Level): 500 gp (3rd) (least), 2,000 gp (6th) (lesser), or
6,000 gp (10th) (greater)
Body Slot: — (armor crystal)
Caster Level: 11th
Aura: Moderate; (DC 20) enchantment
Activation: —
Weight: —
This ruby is cut into a torus—beveled on top, flat below. It is meant
to be attached to a suit of armor.
A rubicund frenzy drinks your blood when you are wounded, whipping you
into a savage frenzy. This item functions only for living creatures.
Least: As long as your current hit point total is no greater than half
your full normal hit points, this augment crystal grants you a +1 morale bonus
on weapon damage rolls and saves against fear.
Lesser: As the least crystal, except it grants a +3 morale bonus on
weapon damage rolls and saves against fear.
Greater: As the least crystal, except it grants a +5 morale bonus on
weapon damage rolls and saves against fear.
Prerequisites: Craft Magic Arms and Armor, heroism.
Cost to Create: 250 gp, 20 XP, 1 day (least); 1,000 gp, 80 XP, 2 days
(lesser); 3,000 gp, 240 XP, 6 days (greater).
Source:
WOTC Magic Item Compendium