Thursday, December 25, 2014

Quicksand Cloak

Price: 15,000 gp
Weight: 4 lb.
Slot: Shoulders
CL: 5th
Aura: faint transmutation

The exterior of the cloak is an extradimensional space filled with water and sand. Each time a creature of the wearer's size or smaller attempts to grapple the wearer, it must succeed at a DC 15 Reflex save or fail at the attempt and be engulfed by quicksand (Pathfinder RPG Core Rulebook 42 7). Every round it's trapped in the extradimensional space, the trapped creature must make a Swim check (DC 15) to climb out, landing prone adjacent to the wearer. Crawling out doesn't provoke an attack of opportunity from the wearer, but does provoke from others. A creature that fails its Swim check by 5 or more submerges and begins to drown. A creature that succeeds at the initial save grapples the wearer normally, and doesn't need to save again unless the wearer escapes and the creature tries to grapple the wearer again.
A quicksand cloak left on the ground behaves as a patch of quicksand filling one 5-foot square, and swimming out works the same. Others may use aid another to help a creature trapped in the cloak, as though the creature were grappled.
A quicksand cloak of any size can contain only one creature at a time; a creature attempting to grapple the wearer while the cloak already contains a body is not affected by the cloak.
Construction Requirements: Craft Wondrous Item, create water, shifting sand. Cost: 7,500 gp

Source: PZO9544 Tears at Bitter Manor



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