Tuesday, January 6, 2015

Clarity

Price: 21,015 gp
Weight: 4 lbs.
Slot: none
CL: 7th
Aura: moderate evocation (good)

Alignment: good
Senses: 30’
Intelligence: 10
Wisdom: 12
Charisma: 14
Ego: 7
Language: empathy

Clarity is a +1 holy scimitar crafted to vanquish the evil creatures of the night. Though she can't speak, her empathic communications clearly indicate a protective mindset. Clarity enjoys giving warm, encouraging energy to her wielder as long as that wielder opposes evil and gives his best effort. To preserve her wielder's valor in fights, she can cast remove fear up to three times per day, affecting only her wielder.
Prerequisites: Craft Magic Arms and Armor, holy smite, remove fear. Cost to Create: 10,665 gp.


Source: PZO9544 Tears at Bitter Manor

Friday, January 2, 2015

Ring of Nine Lives

Price: 22,000 gp
Weight: —
Slot: Ring
CL: 11th
Aura: strong conjuration

A simple silver or gold band set with nine small gemstones, a ring of nine lives often sports a cat’s head motif. Any time the wearer is required to make a saving throw against a death effect, the wearer automatically succeeds at the save, and one of the gemstones on the ring disappears. When all the gems are gone, the ring is no longer magical. Such rings have 2-9 (1d8+1) stones when found. Newly created rings always have nine stones.
Prerequisites: Forge Ring, heal. Cost to Create: 11,000 gp.


Source: New Magic Items by Stephen Kenson

Mantle of Rage

Price: 6,000 gp
Weight: 1 lb.
Slot: Chest
CL: 11th
Aura: strong transmutation

The mantle of rage is a cloak made of fur, usually from the hide of a strong, fierce animal like a bear or lion. When worn it gives the wearer the ability to rage as a 1st-level barbarian and gain all the normal benefits and restrictions. Note that the mantle does not impart any additional proficiency with weapons or other combat abilities, just the benefits of barbarian rage. If the wearer of the mantle is a barbarian, the character can use it to rage one additional time per day.
Prerequisites: Craft Wondrous Item, Transformation. Cost to Create: 3,000 gp.


Source: New Magic Items by Stephen Kenson

Mirror of Scrying

Price: 42,000 gp
Weight: 8 lbs.
Slot: None
CL: 10th
Aura: strong divination

This decorative mirror is about 2 feet wide by 4 feet tall. It allows the user to cast scrying at will, using spell trigger activation (as with a wand or staff).
Prerequisites: Craft Wondrous Item, scrying. Cost to Create: 21,000 gp.


Source: New Magic Items by Stephen Kenson

Falcon Cloak

Price: 10,000 gp
Weight: 1 lb.
Slot: Shoulders
CL: 9th
Aura: moderate transmutation

This decorative cloak is embroidered with a delicate pattern of feathers across its surface and may actually feature falcon feathers worked along its surface, particularly the trim and collar. The wearer of the cloak gains a +10 competence bonus to Perception checks, resulting in an ability to pick out small and distant objects with amazing precision.

The wearer of a falcon cloak also can assume the form of an ordinary falcon, as per the spell beast shape I at will for up to an hour each day (divided as the wearer wishes). The character retains the bonus to Perception checks in falcon form.
Prerequisites: Craft Wondrous Item, beast shape I. Cost to Create: 5,000 gp.


Source: New Magic Items by Stephen Kenson

Catspaws

Price: 6,200 gp

Weight: 1 lb.
Slot: Feet
CL: 5th
Aura: moderate transmutation

These high boots are made of soft, supple leather, usually gray or tawny colored. While worn they grant their wearer a +10 circumstance bonus to any attempt to Stealth checks. Additionally, it acts exactly like a feather fall spell activated immediately if the wearer falls more than 3 feet.
Prerequisites: Craft Wondrous Item, cat’s grace, feather fall. Cost to Create: 3,100 gp


Source: New Magic Items by Stephen Kenson

Amulet of Spirit Storing

Price: 67,500 gp
Weight: —
Slot: Neck
CL: 9th
Aura: strong necromancy
The amulet of spirit storing is a gold or silver amulet set with a gem or crystal in the center, suspended from a chain so it can be worn around the neck. If the wearer falls to -1 or fewer hit points while wearing the amulet, the character’s spirit is automatically transferred into the crystal as if he had cast a magic jar spell. The character can act normally from within the amulet as if using the magic jar spell, including possessing nearby creatures.

If the wearer’s body is slain, the spirit is stored in the amulet until the body can be restored (through a heal or true resurrection spell). The character can attempt to possess other creatures and characters to help ensure the restoration of his or her body. 

Prerequisites: Craft Wondrous Item, Magic Jar. Cost to Create: 33,750 gp


Source: new magic items by Stephen Kenson

The Vorpal Sword of Gerdreg

The sword of Gerdreg is a broad sword +3 vorpal weapon. Crafted of black adamantite a hilt of
bones, as the whole blade of the weapon oozes a red- black hellfire.

The sword negates all abjuration magics within 30 feet of it. Can detect the location of any lower-planar creature as well as the whereabouts of one wand of Orcus .This function can be used only once per day.

The weapon’s prominent ability is to cause double damage to all goodly creatures. In addition to the above powers, the weapon also reflects all fire based attacks back at their caster and grants the wielder 15% magic resistance. AD&D 2e

The Sword of the Dales

The Sword of the Dales is a good and lawful long sword +3 crafted of highly polished steel/silver, which gives it a mirror like appearance. The hilt is inlaid with gold and precious gems, and the whole weapon glows with a soft blue radiance.

The sword unlocks all chains and manacles within 30 feet of it, but only if the wielder utters the word Merrydale. If someone holding the blade is submerged in water, the sword gives that person the ability to breathe water (as per spell). This function can be used only once per day.

The weapon’s prominent ability is to cause double damage on all magically transformed and magically created creatures. This included golems and other magical constructs or conjured creatures such as elementals. In addition to the above powers, the weapon also reflects all polymorph and lightning based attacks back at their caster. AD&D 2e