Monday, April 6, 2015

Goblet of Liquefied Cognition

Price: 18,000 
Weight: 5 lbs.
Slot: none
CL: 7th
Aura: moderate divination and transmutation

This ornate, oversized silver goblet is wrought with runes and letters in a profusion of languages. When written words are placed in the goblet—whether written on a piece of parchment, carved into stone, or other such means of delivering physical text—the text detaches itself from the source, liquefying into a sweet wine over the next 10 minutes. The liquid can then be drunk, granting the imbiber benefits based on the nature of the text.
• Pages from a spellbook representing a single spell can be drunk, allowing an arcane spontaneous caster to add that spell to her list of spells known for 24 hours. The spell must be on the imbiber’s spell list.
• An arcane scroll can be drunk, allowing the immediate memorization of its contents by an arcane caster who prepares spells. The memorized spell must be on the imbiber’s class spell list and still requires an open spell slot of the appropriate level to use. The imbiber uses her own caster level and spellcasting ability modifier to cast the spell, rather than the caster level of the scroll.
• Nonmagical writing can also be drunk, granting a complete understanding of the text’s contents. This doesn’t require an understanding of the text’s language. The goblet can liquefy the text of up to 10 standard-sized pages at once.
In all cases, the text is destroyed once drunk, and the knowledge gained fades after 24 hours. The goblet can be used three times per day.
Construction Requirements Craft Wondrous Item, comprehend languages, create water, mnemonic enhancer. Cost: 9,000 gp.


Source: Paizo PZO9547 

Familiar’s Soulstone

Price: 10,500 gp
Weight: 1 lb.
Slot: none
CL: 9th
Aura: moderate necromancy

A familiar’s soulstone looks like an unpolished, rough red gem the size of a fist. The bearer can use the familiar’s soulstone to perform an hour-long ritual that binds the soul of his familiar, animal companion, or bonded mount to the soulstone. Once this bond is established, the only way to sever it is to destroy the gem.
If the bonded creature dies while on the same plane as its familiar’s soulstone, its soul is siphoned into the gem, where it’s preserved for 24 hours. Within this period, holding the gem to the body of the deceased bonded creature for 1 full minute restores that creature to life, as raise dead. The gem is destroyed in the process. A witch’s familiar brought back to life using a familiar’s soulstone retains all of its stored spells. If the soul isn’t extracted from the gem within 24 hours, the gem crumbles to dust, automatically releasing the soul to the Great Beyond.
A creature can have only one familiar’s soulstone bound to it at a time, and a familiar’s soulstone can be bound only to a single creature.
Construction Requirements: Craft Wondrous Item, raise dead. Cost: 5,250 gp.


Source: Paizo PZO9547 

Crest of the Fallen

Price: 12,000 gp
Weight: -
Slot: neck
CL: 5th
Aura: faint conjuration

This fist-sized silver badge bears a stylized image of a heraldic animal. The first time a character wears the crest, the animal changes to match that of the wearer’s heraldic symbol. If the wearer doesn’t have a heraldic animal, it takes the form of an animal appropriate to the character’s personality. The animal depicted must be one suitable for use as a druid animal companion (see page 53 of the Pathfinder RPG Core Rulebook). Once a character has worn the crest, the animal depicted on the crest is always the same for that character and can’t be changed.

Once per day, if the wearer of the crest of the fallen falls unconscious (other than voluntary sleep), the animal on the crest jumps out of the badge and becomes a living creature in an unoccupied square adjacent to the wearer. The creature has the same statistics as a 1st-level druid’s animal companion of the same type as depicted on the crest, except its hit points are equal to one-quarter of the wearer’s maximum hit points. The creature also gains the 4th- or 7th-level advancement as described in the animal companion’s statistics if the wearer is of sufficient level (treating his character level as the effective druid level). It doesn’t, however, gain any of the other bonuses or abilities of an animal companion.

The creature guards the fallen wearer to the best of its ability. It protects the wearer by attacking enemies, assisting allies using the aid another action, dragging the character’s body to a safe location, or taking other helpful actions. The creature can’t move more than 50 feet fromthe badge, and it disappears after 5 rounds. It can’t use equipment or magic items, including potions.
If the animal is slain, it disappears and the heraldic image on the crest of the fallen fades to a dark gray for 1 week, during which time the crest can’t be activated.
Construction Requirements: Craft Wondrous Item, deathwatch, summon nature’s ally II. Cost: 6,000 gp.


Source: Paizo PZO9547 

Choker of the Siphoning Scorpion

Price: 8,000 gp
Weight: —
Slot: neck
CL: 9th
Aura: moderate necromancy

This choker consists of a thin gold chain with a small scorpion charm that presses snugly against the neck when worn. Once per day as an immediate action, the wearer of this item can forgo her saving throw against a poison effect, and instead let the scorpion charm siphon the poison, filling to its maximum capacity of 1 dose. The wearer suffers no effects from the poison in this manner. While filled, the charm doesn’t protect against poison.
As a full-round action, the wearer can remove the choker and affix it to her melee weapon by pressing the scorpion against the weapon and allowing the chain to automatically secure itself around the weapon’s hilt or handle. If the weapon hits, the wearer can choose to dose the target with the poison (in addition to any effects the attack would normally have) as though the weapon were coated with a dose of the poison. This drains the scorpion of its stored dose. The target can attempt a Fortitude save as normal (using the poison’s original DC) to resist the effect.
Construction Requirements: Craft Wondrous Item, absorb toxicity, greater magic weapon. Cost: 4,000 gp. 


Source: Paizo PZO9547 

Saturday, March 21, 2015

Portfolio of Cartography

This useful spell book appears at first to be a wholly unremarkable folder containing maps and
parchments of different sizes and colors each threating to fall and be lost from the portfolio.

Spells: Memorize Page, Create Treasure Map, Mind’s Eye Map (Deep Magic), Tactical Acumen, and Explosive Runes.


Special Features: Those in the know understand how to use it; writing the word ‘start’ anywhere on the scroll triggers an effect whereby the immediate surroundings are swiftly and accurately mapped, as if by the work of an invisible draughtsman. The tome will detect and incorporate any subtle changes in direction or depth of a passageway and note the presence of doors as they are found. It cannot, however, detect secret doors until they have been opened, after which it will mark them on its map. If the bearer of the tome is subjected to any effect that moves him away from the region being mapped by means of other than ordinary locomotion, such as fly, teleport, dimension door or ethereal jaunt, the mapping stops. One of the sections of the book reveal secrets to modify a spell with the Lingering SpellMetamagic Feat. 

Moonstone and Other Precious Gemstones

This is a thick, lavishly illustrated manual of gemstones listing hundreds of gem types, possible flaws and imperfections, and values.

Spells: Ioun Strike (Deep Magic), Stone Call, Stone Discus, Stone Fist, and Stone Shield.

Special Features: By spending three hours with this book and any gemstone, the user gains a +6 bonus to all Appraise checks.



Wednesday, March 4, 2015

Thorgrim’s Opuscule

This black leather book is hinged with gold and contains 20 parchment pages. The cover is protected with gold corner caps and a small mechanism consisting of two skeletal hands that keep the book closed when they are joined. The book does not lock. The first page features an illustration of an eye and a halo and this symbol is repeated at random intervals throughout the book. All of the writing is in black and red ink.
Spells: Arcane Mark, Minor Creation, Quill, Read Magic, Secret Chest.
Special Features: The book holds the knowledge necessary to craft the following wondrous items: an Infinite Quill, Bottomless Inkwell, and a Case of Infinite Scrolls.

Infinite Quill
Price: 500
Weight: —
Slot: None
CL: 3rd
Aura: faint conjuration

This item is often given as a gift to particularly skilled and scholarly graduates of a magical school. It is a quill, usually of an exotic creature such as a Pegasus, which writes without any need of ink. The user simply begins writing and ink appears from the pen. At a command, the ink can change to any color. The infinite quill writes so smoothly and so well that it grants a +2 competence bonus to any Craft (Writing) or similar checks, including Spellcraft checks to successfully copy a spell.
Prerequisites: Craft Wondrous Item, quill. Cost to Create: 250 gp.

Bottomless Inkwell
Price: 750
Weight: —
Slot: None
CL: 4th
Aura: moderate conjuration

This inkwell, while apparently normal, contains enough ink to fill a 10’ by 10’ by 10’ area. It replenishes to its maximum potential daily.
Prerequisites: Craft Wondrous Item, minor creation. Cost to Create: 375 gp

Case of Infinite Scrolls
Price: 5,000
Weight: 1 lb.
Slot: None
CL: 9th
Aura: moderate conjuration

This ornate scroll case is constructed from brightly dyed leather, and may hold up to 100 magical or non-magical scrolls and/or maps. Even when full, a case of infinite scrolls weighs no more than one pound.
Prerequisites: Craft Wondrous Item, secret chest; Cost to Create 2,500 gp


Source: 101 Spellbooks, Tomes of Knowledge, and Forbidden Grimoires is copyright © 2002 Philip Reed.

Monday, March 2, 2015

Thaumaturge’s Thesaurus

Price: 1,250 gp (1-slot), 2,500 gp 
Weight: 3 lbs
Slot: -
CL: 8th
Aura: minor divination

Each thaumaturge’s thesaurus is a richly appointed book of thin vellum sheets, bound in thick leather (which is normally dyed bright red, royal blue, or a rich green). The cover and spine identify a thaumaturge’s thesaurus by name, and every page is filled with arcane writings offering alternative words and phrases for nearly every mystic word and phrase of power conceivable. A character that prepares spells daily (such as a cleric, druid, or wizard) who studies a thaumaturge’s thesaurus while preparing spells can prepare one or two spell slots—that are lower level than the highest level spell the caster can prepare— to contain two spells. The spellcaster can cast only one of the two spells so prepared, but can choose which when the spell is cast. Each thaumaturge’s thesaurus allows a caster to do this for one or two spell slots. The tome can be used once per day, regardless of how many times the owner decides to prepare spells.
For example, a 3rd-level wizard with a one slot thaumaturge’s thesaurus could prepare both charm person and sleep in the same spell slot. When it came time to cast from that slot, the wizard could choose to cast either charm person or sleep, with the spell not cast being discarded.

Construction Requirements: Craft Wondrous Items, mnemonic enhancer; Cost: 625 gp (1-slot); 1,250

gp (2-slot).

Sorcerer’s Spellbook

Price: 2,500 gp
Weight: 5 lbs
Slot: -
CL: 17th
Aura: minor divination

Sorcerer’s spellbooks are small, worn folios with thin parchment pages bound between wooden (or more rarely metal) covers. Both the covers and the pages are covered in apparently meaningless arcane symbols—even a read magic spell cannot tease any intelligible verse out of the small books.

A spellcaster who casts spells spontaneously (such as a bard, oracle, or sorcerer) that studies this tome when focusing her mind to cast spells for the day learns one additional spell known. This is a randomly selected spell from the caster’s class list, and it is of a random level. The additional spell known remains until the caster focuses her mind to cast spells the next day. A sorcerer’s spellbook can be used only once per day, and each time a character uses it, the additional spell known is entirely random.


Construction Requirements: Craft Wondrous Items, mnemonic enhancer; Cost: 1,250 gp.

Manual of Monsters

Price: 2,450 gp
Weight: 5 lbs
Slot: -
CL: 3rd
Aura: minor divination

A manual of monsters is a heavy, hardbound tome of lore, with a hide cover (often died bright red or green) and many pages of illustrations of various beasts, along with secret lore about them. Each manual of monsters gives information on a single creature type (determine the type randomly for each manual). If the wielder studies the manual for 15 minutes each day, for 24 hours he gains a +8 bonus to Knowledge checks made to identify creatures of that type and their powers and weaknesses. Each manual of monsters can be used for study only once each day—after that its words and illustrations blur into illegibility until 24 hours have passed. These magic tomes are among the most commonly created magic lorebooks, and they are called bestiaries, collections of creatures, folios of fiends, or mystic menageries.


Construction Requirements: Craft Wondrous Items, augury; Cost: 1,225 gp.