Saturday, June 20, 2020

Alchemical Weapons


Dreamland Guardians Elixir

By imbibing this elixir before sleeping, in your dreams you are accompanied by dreamlander guardian creatures. You may select any creature from a summon nature’s ally spell of a level equal to half your Knowledge (planes) skill ranks (minimum 1). Thus a subject with 4 ranks in Knowledge (planes) can select any creatures from summon nature’s ally I or II. These creatures stay with you any time you are asleep for the next 24 hours, even if you sleep and wake up one or more times.

 If you are in the Dreamscape, these guardian creatures can fight for and protect you normally. If you are not in the Dreamscape, they grant you a +4 bonus to saves against any [dreaming] spell.

Craft Requirements: brew potion, 2 water shards, 2 spirit shards 750 gp.

Lucid Dreamer

The imbiber of this elixir gains total control over their dreams. While having normal (nonmagical) dream, the subject can control what he experiences in every way he or she wishes. After waking from such dreams, the subject gains a +2 moral bonus on all ability checks and skill checks, and he also gains a +4 bonus to saving throws against effects with the [dreaming] descriptor for 12 hours.

 Additionally, if the subject of a lucid dreamer elixir finds himself in the Dreamscape, he can use his skills normally, without being limited to a total bonus equal to his Knowledge (the planes) skill*.

Craft Requirements: brew potion, two water shards, 150 gp.

Hibernation Elixir

The subject gains the ability to sleep comfortably for long periods of time (up to 12 hours) dreaming of lounging in a comfortable dwelling with plentiful access to food and water. The subject may decide to sleep for up to 1 to 12 hours at a time (in 1-hour increments), waking naturally at the end of each designated sleep period. The target may sleep as often as it wishes, but only recovers daily abilities after taking a short or long rest. The subject must wait at least 1 minute between bouts of sleep.

While sleeping, the target is sustained as if it had access to the food and water it requires to thrive. As long as the subject sleeps at least 8 hours a day under the effects of this elixir, it does not suffer starvation or thirst. Indeed, the target even receives air and breathes normally while sleeping under the effects of hibernate, though the target still needs a normal amount of air when awake.

Craft Requirements: brew potion, 2 water shards, 2 spirit shards 750 gp.

Phantasos Elixir

You can use your dreams to find an item you want and return with it in hand when you awake. This dream-object continues to exist for 3 days, though any time you sleep you may swap it out for another item. You may only have one dream-object in your possession at a time, even if you imbibe a phantasos elixir multiple times. You must sleep for at least an hour to acquire or change a dream-objec

A dream-object must be nonmagical, nonliving, and weigh no more than your strength allows. It also must be identical to a real object you have touched, physically seen, or have the skill to create. It functions normally in all respects except that when the object breaks it dissipates entirely. Attempting to use any dream-object as a material component or focus automatically fails. A DC 10 Appraise or Spellcraft check reveals a dream-object to be a temporary magic construct of no intrinsic value.

Craft Requirements: brew potion, 2 water shards, 2 spirit shards 750 gp.

Dreamspeaking Elixir

Imbibing this elixir allows you the ability to enter a trance and enter the dreams of a sleeping subject and have up to a five minute conversation. At the beginning of the trance you must identify the individual by name or by some title, have a drop of blood, spittle, tuft of hair or other physical sample (mixed into the elixir) or personal object, to find the subject. You then drink the elixir then appear in the intended subject’s dream, and may converse with them.

The conversation can last up to five minutes, and both you and subject remember it perfectly upon waking. You and the subject appear as you normally do but cannot observe the dreams of the subject nor gain any information the subject does not voluntarily offer. The communication is two‑way—you can ask questions or offer information. This spell does not compel the subject to react to your efforts to begin a conversation. Once the conversation ends, your mind returns instantly to your body.

The duration of the elixir is 24 hours for you to enter the subject’s dream and hold the conversation. If the subject is awake when your trance begins, you can choose to wake up (ending your trance and wasting the elixir) or remain in the trance. You can remain in the trance until the subject goes to sleep, then enter the subject’s dream and hold the conversation as described.

You are unaware of your own surroundings and of the activities around you while in the sleeping trance and are defenseless both physically and mentally, if you are disturbed or awakened within the 24 hour period before your conversation takes place the elixir is wasted. Creatures who don’t sleep or don’t dream cannot be targeted by this effect.

Craft Requirements: brew potion, 2 water shards, 2 spirit shards 750 gp.

Elixir of Unbroken Night

The subject of this elixir enjoys pleasant dreams of peace, comfort, and harmony. This allows the subject to sleep deeply and easily even in uncomfortable or chaotic circumstances. The subject may also sleep normally in medium or heavy armor. Interruptions in the subject’s sleep (even waking up and having a combat) do not increase the total amount of time the subject needs to sleep to be rested. (Thus an individual under the effect of unbroken night could sleep for four hours, be awoken for three hours, expend resources and still only need four more hours sleep before being able to prepare abilities for the next day). Subjects of this elixir can sleep in relatively any environment that doesn’t deal damage or cause harm to them.

Craft Requirements: brew potion, 1 water shard 150 gp.

Elixir of Doze

This elixir allows its subject to sleep but remain fully alert for up to 24 hours. The subject dreams of the events actually occurring in the environment around his body, allowing him to see and hear normally as if he were awake. The subject cannot move his location, call out, or use equipment while sleeping—he is still physically asleep—but can choose to wake up as a swift action. Upon waking the character is fully alert and ready for action (though likely prone).

Craft Requirements: brew potion, two water shards, 150 gp. 

Dream Learning Elixir

This two-part elixir allows you to enter a sleeping trance that allows you to enter the dreams of another willing creature who imbibed the second part drawing both the target and yourself into the Dreamscape. In the Dreamcape the target creature learns as much during sleep as it would during a full day of instruction in accordance to downtime rules, but it cannot learn anything that it could not learn while awake. In other words, while you can teach arithmetic to a sleeping human, you cannot teach it to a sleeping dog. This elixir has no immediate effect when imbibed; it remains dormant until all subjects fall asleep.

You are unaware of your own surroundings and of the activities around you while in the sleeping trance but are defenseless both physically and mentally, if you are disturbed or awakened within the 24 hour period before your encounter takes place the elixir is wasted. Creatures who don’t sleep or don’t dream cannot be targeted by this effect.

Craft Requirements: brew potion, 1 water shard, 1 spirit shard 150 gp.