Weight: 1 lb.
Slot: none
CL: 3rd
Aura: faint divination
This drinking gourd has a slender neck capped with a tethered cork, as
well as a leather strap so it can be hung from a belt or pack. Once per day,
the gossiper’s gourd can be filled with water from a village well or other
local water source, becoming attuned to that source as long as the gourd is
full of water. The bearer gains a +2 insight bonus on any Knowledge (local)
checks she attempts within a 1-mile radius of the water source, and can speak
and understand (though not read or write) the dominant local language in that
area. These effects persist as long as the attuned gourd is full.
By drinking all the local water from a gossiper’s gourd, the imbiber
gains a +5 insight bonus on all Bluff, Diplomacy, Knowledge (local), and Sense
Motive checks within a 1-mile radius of the water source for 1 hour. In
addition, during that hour, the user can plant an idea or suspicion in the mind
of one local person within 30 feet by whispering the idea into the empty gourd.
This effect functions as sow thought, except the target must be from the local
area. A successful DC 12 Will save negates the effect.
A gossiper’s gourd can’t become attuned to a water source more than
once per day. For example, if the owner fills the gourd from a well at the
beginning of the day, then drinks the water, she must wait until the beginning
of the next day to benefit from the gourd again.
Construction Requirements Craft Wondrous Item, share languageAPG, sowthoughtARG, creator must have at least 5 ranks in Knowledge (local). Cost:
6,250 gp.

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