After imbibing this elixir you to enter a sleeping trance that enables you to enter the dreams of another creature drawing both the target and yourself into the Dreamscape.
At the beginning of the trance you must identify the individual by name or by some title and have a drop of blood, spittle, tuft of hair or other physical sample (mixed into the elixir) or personal object to find the subject. You then drink the elixir and enter a trance and appear in the subject’s dream and may attack the subject in the Dreamscape. The target is allowed a special Will save (DC15) to prevent you from affecting it, though it is unaware of your effort to do so even if the save succeeds.
The duration of the elixir is 24 hours. You can remain in the trance until the subject goes to sleep, then enter and attack the subject. If the subject is awake when your trance begins, you can choose to wake up (ending your trance and wasting the elixir) or remain in the trance. You can remain in the trance for up to 24 hours until the target goes to sleep, then attack the target within the Dreamscape as described below. If the subject is awake during the total 24 hours the combat cannot take place and the elixir is wasted.
Once you and the target are in the Dreamscape, you may attack it. No other kind of communication between you and the subject is possible. You both are at full health and have all the equipment and abilities you carried or had on your person during most over the past 24 hours. Otherwise all the normal limitations of the Dreamscape apply.
Once the combat ends, your mind returns instantly to your body. If you are victorious, your target experiences death (or some other horrible fate of your choice) within the Dreamscape. The target wakes largely unharmed, but does suffer from disadvantage to all d20 rolls for the next 24 hours.
You are unaware of your own surroundings and of the activities around you while in the sleeping trance and are defenseless both physically and mentally, if you are disturbed or awakened within the 24 hour period before your encounter takes place the elixir is wasted. Creatures who don’t sleep or don’t dream cannot be targeted by this effect.
Craft Requirements: brew potion, 2 water shards, 2 spirit shards, 2 fire shards 750 gp.

No comments:
Post a Comment
Note: Only a member of this blog may post a comment.