The victim can only be awakened by physically agitating the target whereby the victim gains an additional Will saving throw at the same DC, with success indicating the target awakens. Failure indicates the victim does not wake. A new attempt can be made to wake the victim of dire sleep after an hour has passed.
Noise and similar minor distractions have no effect on a sleeping victim of dire sleep. The elixir may be used to target creatures that do not naturally sleep. Sleeping creatures are helpless.
While the target sleeps, it suffers horrendous nightmares. So terrifying are these that after being awoken (either by the elixir’s duration ending or through the actions of an ally) the target of dire sleep is shaken. This condition lasts until the target receives a long rest.
A target that makes its initial saving throw against dire sleep still suffers a flash of horrific visions and a brief wave of weariness and the shaken condition lasts for only one minute.
Craft Requirements: brew potion, 2 water shards, 8 spirit shards 1,250 gp.

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